Plush Toy Design
Modeled and sculpted original characters from scratch using ZBrush to achieve highly detailed organic forms and precise character anatomy. The high-poly assets were then integrated into 3ds Max for advanced hair and fur simulation, material optimization, and final photorealistic rendering.

3D Model Clay Render


Compounds, Packaging & Displays
Modeled custom containers, sculpted unique dough shapes, and set up realistic materials, lighting, and graphic labels for the entire product lineup. These high-fidelity renders were fully utilized across the company's marketing campaigns and official presentation documentation.


Retail Display Design
Developed 3D retail displays, countertops, and promotional showcases for product launches. The workflow included modeling the custom display structures, arranging the product lineups, and applying final branded graphics and layouts for store-ready visual presentation.


Functional Design




About me
Bringing a new toy to market usually means months of waiting on samples from overseas, and a lot of money spent before you know whether a buyer is even interested.
I'm Vladyslav Chumak. I make photoreal 3D visuals of your product, so you can show it to buyers at Walmart, Target, or Daiso before a single sample exists and start selling earlier than you normally could.
I've spent my career inside the toy industry, sculpting characters, designing packaging, and building the booth displays at the NY Toy Fair and ASTRA. I know how a product gets made and approved because I've worked on that side of it.
vld@chumak.design







